Most DnD players like the dungeon gameplay over actual roleplaying, and roguelikes are basically just that: getting into deeper and deeper, scarier dungeons, with cursory plot (even in ADoM, that actually has a well fleshed out one), tons of loot and fighting, and a huge sense of achievement when you make it even a tiny bit further. Also, begin with a simple one-I agree with Caphriel that a clunky UI is the bane of most rogue-likes, as you need to (even on well designed ones) get used to the interface while playing, and dying because of not knowing something, or doing slightly the wrong thing *is* frustrating.Ī third big selling point is it doesn't matter which rogue-like you play, there is something very fun (to many people) in the idea of dungeon-crawling. Figure out how to Minmax a certain race, and figure out tricks to maximize your chance of success (in adom, for example, a combination of your speed and energy needed to move affect your actual movement compared to the other creatures, so getting the right combo can get you free attacks, and give you the ability to "kite" the enemies using ranged attacks), and go about it that way. Looking at your preference (strategy games), one way to get into it is to try and "solve" the game. While I've learned how to get past the early levels of ADoM, I still have yet to win the game.Īnother reason is that while their "art" isn't very impressive, it's easy to parse and functional (I won't get into games with tilesets, because I'm an ASCII purist), meaning there aren't really any visual turn-offs. Then, the mid game (when and if you get to it) is fairly straightforward, and if you can succeed there, it's not too much trouble to make it to the end game, which becomes hard again, and leveling becomes easier again. There is a very high learning curve to keeping yourself alive in the early game, and level grinding is pretty easy at that point. Also, in ADoM (and I think others) there are multiple endings depending on how you play. Each time you start, you are given semi random stats, semi randomized items, giving lots of replay value, even if you've won. Kinda a bump, but as an avid ADoM player, I can at least give my perspecitive:įirst and foremost, rougelikes are *hard* to win.
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